幣安公佈 Hamster Kombat 代幣經濟學,75% 的代幣用於一二季玩家獎勵
2024-09-13 10:44:57
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ChainCatcher 消息,幣安公布 TON 生態遊戲 Hamster Kombat 代幣經濟學。HMSTR 代幣總量為 1000 億枚,幣安上線時初始流通量為 643.75 億枚。
其中總供應量 60% 代幣將用於第一季玩家獎勵,15% 代幣將用於第二季玩家獎勵,3% 代幣將分配給幣安 Launchpool,4% 代幣將用於流動性,8% 代幣將分配給團隊,4% 代幣將用於行銷,6% 代幣將用於合作與資助。
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